File:Shot 2025.04.03 01.50.21.jpg
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| JPEG file comment | game:t="War Thunder ( http://warthunder.com )"
cloudsOffsetX:r=0 cloudsOffsetZ:r=0 strataCloudsOffsetX:r=0 strataCloudsOffsetZ:r=0 sunDir:p3=0.599285, -0.535539, 0.595025 moonDir:p3=0.692382, -0.40494, 0.597186 cloudsPos:p2=-588.965, -806.232 version{ game_version:t="2.45.1.31" gui_version:t="2.45.1.31" build_date:t="Apr 2 2025" build_time:t="09:59:53" build_number:i=19482 dbg_level:i=0 platform:t="win64" driver:t="DirectX 11" device:t="NVIDIA GeForce GTX 1050" cur_time:i=1743659421 video_vendor_info:t="NVIDIA GeForce GTX 1050, ver: 56590, 4095 MB (4096 MB), 139 MHz / 3504 MHz / 0 MHz, logical GPUs: 1, physical GPUs: 1, notebook" t_after_start:t="4803.04" } camera{ pos:p3=386.899, 39.7346, 573.883 dir:p3=-0.399788, -0.318838, 0.859367 itm:m=[[0.906688, 0, 0.421802] [-0.134487, 0.947809, 0.289087] [-0.399788, -0.318838, 0.859367] [386.899, 39.7346, 573.883]] type:i=9 } location{ hangar:b=yes scene:t="levels/hangar_field.bin" missionFile:t="gameData/scenes/hangar_field_mission.blk" environment:t="14.5" weather:t="clear" gmtTime:r=14.5 localTime:r=14.5 sunDir:p3=0.599283, -0.535537, 0.595023 } skies{ level{
ground{
average_ground_albedo:r=0.1
min_ground_offset:r=27
ground_color:p3=1, 1, 1
}
clouds_settings{
maximum_averaging_ratio:r=0.75
quality:i=2
target_quality:i=2
competitive_advantage:b=yes
fastEvolution:b=no
}
}
sky{
mie2_thickness:p2=200, 200
mie2_altitude:p2=150, 150
mie2_scale:p2=6, 6
mie_height:p2=4.8, 4.8
mie_scale:p2=3, 3
mie_absorption_scale:p2=1, 1
mie_scattering_color:p3=1, 1, 1
mie_absorption_color:p3=1, 1, 1
mie_assymetry:p2=0.8, 0.8
mie_back_assymetry:p2=0.2, 0.2
mie_forward_weight:r=0.5
planet_scale:r=1
atmosphere_scale:r=0.5
rayleigh_scale:p2=0.88, 0.88
rayleigh_alt_scale:p2=1, 1
rayleigh_color:p3=1, 1, 1
solar_irradiance_scale:p3=1, 1, 1
multiple_scattering_factor:r=1
ozone_alt_dist:r=1
ozone_max_alt:r=1
ozone_scale:p2=1, 1
sun_brightness:r=1
haze_strength:r=1
haze_min_angle:r=0
haze_peak_hour_offset:r=0
moon_brightness:r=1
moon_color:p3=1, 1, 1
}
strata_clouds{
amount:p2=1, 1
altitude:p2=8, 8
}
clouds_weather_gen{
"layers[0].coverage":p2=0.6, 0.6
"layers[0].freq":p2=5, 5
"layers[0].seed":p2=1275, 1275
"layers[1].coverage":p2=0.6, 0.6
"layers[1].freq":p2=2, 2
"layers[1].seed":p2=15, 15
epicness:r=0
cumulonimbusCoverage:p2=0, 0
cumulonimbusSeed:p2=0, 0
worldSize:r=65536
}
clouds_form{
"layers[0].startAt":p2=-0.012275, -0.012275
"layers[0].thickness":p2=2.7, 2.7
"layers[0].density":p2=1.5, 1.5
"layers[0].clouds_type":p2=0.9, 0.9
"layers[0].clouds_type_variance":p2=1, 1
"layers[1].startAt":p2=4, 4
"layers[1].thickness":p2=16, 16
"layers[1].density":p2=0.5, 0.5
"layers[1].clouds_type":p2=0.5, 0.5
"layers[1].clouds_type_variance":p2=1, 1
extinction:p2=0.8, 0.8
turbulenceStrength:p2=1, 1
shapeNoiseScale:i=8
cumulonimbusShapeScale:i=4
turbulenceFreq:i=9
}
clouds_rendering{
forward_eccentricity:r=0.8
back_eccentricity:r=0.1
forward_eccentricity_weight:r=0.1
erosion_noise_size:r=62.8
ambient_desaturation:r=0.5
ms_contribution:r=0.1
ms_attenuation:r=0.075
ms_ecc_attenuation:r=0.6
erosionWindSpeed:r=0.5
}
} postfx{ colorgrading:t="none" reinard:i=0 L_inv_white:r=0.3 uncharted_white:r=3 U_A:r=0.45 U_B:r=0.25 U_C:r=2.05 U_D:r=1.5 U_E:r=0.02 U_F:r=1.05 paper_white_nits:r=200 hdr_brightness:r=1 hdr_shadows:r=1 flare_halo:r=0.15 flare_ghosts:r=0.5 whiteTemp:r=6217.85 } player{ pos:p3=378.637, 33.1911, 594.898 dir:p3=0.971273, 0.165205, -0.171277 tm:m=[[0.971273, 0.165205, -0.171277] [-0.162715, 0.986259, 0.0285772] [0.173644, 0.000112921, 0.984808] [378.637, 33.1911, 594.898]] vel:p3=-0.00920173, 0.0158378, -0.00231099 full_name:t="H.P.12" model_name:t="hp_12" file_name:t="hp_12" blk:t="gameData/flightModels/hp_12.blk" model_pos:p3=379.2, 30, 594.8 current_unit_name:t="hp_12" loaded_unit_name:t="hp_12" loaded_skin:t="" } network{ hid:t="1acedbe" } config_blk{ distr:t="pp7wdwara" firstRun:b=no firstYup:b=no firstDownload:b=no firstDownloaded:b=no firstGameShow:b=no firstGameRun:b=no releaseChannel:t="" renderer3:t="auto" rdseed:i=24051 graphicsQuality:t="custom" language:t="English" forcedLauncher:i=0 use_release_candidate:b=no doShowDriversOutdated:b=yes use_eac:b=yes lastTimeSetWin64:i=1649748237 oculus{
edgeScale:r=0.95
magnetometerEnabled:b=no
maxSeparation:r=0.0005
predictionEnabled:b=no
zeroParallaxDist:r=3
k2:r=0.666
k1:r=0.5
fovMul:r=1.2
}
launcher{
startup_with_windows:b=no
hide_to_tray_option:b=no
bg_update:b=no
bg_tray:b=yes
}
graphics{
enableSuspensionAnimation:b=yes
backgroundScale:r=1
clipmapScale:r=1
cloudsQuality:i=1
contactShadowsQuality:i=1
tireTracksQuality:i=0
texquality:t="high"
fxDensityMul:r=0.51
grassRadiusMul:r=0.43
rendinstDistMul:r=0.82
foamQuality:t="medium"
advancedShore:b=yes
lenseFlares:b=no
anisotropy:i=16
waterQuality:t="medium"
dirtSubDiv:i=1
displacementQuality:i=1
landquality:i=2
panoramaResolution:i=2048
ssaa:r=1
shadowQuality:t="low"
lastClipSize:i=8192
skyQuality:i=1
foliageReprojection:b=no
physicsQuality:i=1
giQuality:t="medium"
riGpuObjects:b=yes
compatibilityShadowQuality:t="low"
mirrorQuality:i=5
fxTarget:t="medium"
waterEffectsQuality:t="medium"
}
download{
peer_exchange:b=yes
dnl_limit:b=no
DHT:b=yes
dnl_speed_rate:i=1000
upl_speed_rate:i=1000
seeding_on:b=yes
upl_limit:b=no
UTP2:b=no
}
yunetwork{
webStatusLocalhostOnly:b=yes
webStatusPort:i=23456
curCircuit:t="production"
enableWebStatus:b=no
}
render{
ssrQuality:i=1
staticShadowsOnEffects:b=no
haze:b=yes
ssaoQuality:i=1
rendinstGlobalShadows:b=yes
grass:b=yes
softFx:b=yes
shadows:b=yes
selfReflection:b=yes
}
debug{
enableNvHighlights:t="auto"
screenshotAsJpeg:b=yes
512mboughttobeenoughforanybody:b=no
netLogerr:b=yes
}
sound{
speakerMode:t="auto"
fmod_sound_enable:b=yes
}
video{
resolution:t="1920 x 1080"
vrMode:b=no
instancing:t="auto"
postfx_antialiasing:t="high_fxaa"
windowed:b=no
mode:t="fullscreen"
alpha_to_coverage:b=no
compatibilityMode:b=no
driver:t="auto"
vsync:b=yes
adaptive_vsync:b=yes
fonts:t="medium"
dlssQuality:i=-1
latency:i=0
perfMetrics:i=1
latencyFlash:b=no
temporalResolutionScale:r=1
vrStreamerMode:b=no
vreye:t="left"
dlssSharpness:i=0
monitor:t="auto"
xessQuality:i=-1
antialiasing_mode:t="high_fxaa"
antialiasing_upscaling:t="native"
}
directx{
maxaa:i=0
enableHdr:b=no
}
gameplay{
enableVR:b=no
}
} |
|---|---|
| Orientation | Normal |