File:Shot 2025.12.19 01.37.20.jpg
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| current | 09:11, 6 January 2026 | 1,280 × 720 (268 KB) | Corkeyandpals (talk | contribs) |
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| JPEG file comment | game:t="War Thunder ( http://warthunder.com )"
cloudsOffsetX:r=0 cloudsOffsetZ:r=0 strataCloudsOffsetX:r=0 strataCloudsOffsetZ:r=0 sunDir:p3=-0.694391, -0.291746, 0.657803 moonDir:p3=-0.125495, 0.436783, -0.89077 cloudsPos:p2=-4384.57, 2213.5 version{ game_version:t="2.53.0.17" gui_version:t="2.53.0.18" build_date:t="Dec 18 2025" build_time:t="06:13:03" build_number:i=20558 dbg_level:i=0 platform:t="win64" driver:t="DirectX 11" device:t="NVIDIA GeForce RTX 5060" cur_time:i=1766126240 video_vendor_info:t="NVIDIA GeForce RTX 5060, ver: 58163, 8150 MB (8151 MB), 180 MHz / 14001 MHz / 0 MHz, logical GPUs: 1, physical GPUs: 1" t_after_start:t="189.30" } camera{ pos:p3=293.072, 34.5836, 558.556 dir:p3=-0.577354, -0.420995, 0.69959 itm:m=[[0.771269, 0, 0.636509] [-0.267967, 0.907063, 0.324701] [-0.577354, -0.420995, 0.69959] [293.072, 34.5836, 558.556]] type:i=9 cmd:t="camera.at 293.07 34.58 558.56 -0.5774 -0.4210 0.6996 70.0000" } location{ hangar:b=yes scene:t="levels/hangar_field_winter.bin" missionFile:t="gameData/scenes/hangar_field_mission_winter.blk" environment:t="9.024" weather:t="clear" gmtTime:r=9.024 localTime:r=9.024 sunDir:p3=-0.694391, -0.291746, 0.657803 skySeed:i=44842 } skies{ level{
ground{
average_ground_albedo:r=0.1
min_ground_offset:r=27
ground_color:p3=1, 1, 1
}
clouds_settings{
maximum_averaging_ratio:r=0.75
quality:i=2
target_quality:i=2
competitive_advantage:b=yes
fastEvolution:b=no
}
}
sky{
mie2_thickness:p2=500, 500
mie2_altitude:p2=0.0123, 0.0123
mie2_scale:p2=19, 19
mie_height:p2=1.2, 1.2
mie_scale:p2=1.86292, 1.86292
mie_absorption_scale:p2=1, 1
mie_scattering_color:p3=1, 1, 1
mie_absorption_color:p3=1, 1, 1
mie_assymetry:p2=0.809081, 0.809081
mie_back_assymetry:p2=0.2, 0.2
mie_forward_weight:r=0.5
planet_scale:r=1
atmosphere_scale:r=0.75
rayleigh_scale:p2=0.907063, 0.907063
rayleigh_alt_scale:p2=1, 1
rayleigh_color:p3=1, 1, 1
solar_irradiance_scale:p3=1, 1, 1
multiple_scattering_factor:r=1
ozone_alt_dist:r=1
ozone_max_alt:r=1
ozone_scale:p2=1, 1
sun_brightness:r=1
haze_strength:r=1
haze_min_angle:r=0
haze_peak_hour_offset:r=0
moon_brightness:r=2
moon_color:p3=1, 1, 1
}
strata_clouds{
amount:p2=0.0765092, 0.0765092
altitude:p2=8, 8
}
clouds_weather_gen{
"layers[0].coverage":p2=0.025764, 0.025764
"layers[0].freq":p2=2, 2
"layers[0].seed":p2=2011.64, 2011.64
"layers[1].coverage":p2=0.0108489, 0.0108489
"layers[1].freq":p2=3, 3
"layers[1].seed":p2=13505.3, 13505.3
epicness:r=0
cumulonimbusCoverage:p2=0, 0
cumulonimbusSeed:p2=0, 0
worldSize:r=65536
}
clouds_form{
"layers[0].startAt":p2=1.35284, 1.35284
"layers[0].thickness":p2=8, 8
"layers[0].density":p2=0.935969, 0.935969
"layers[0].clouds_type":p2=0.5, 0.5
"layers[0].clouds_type_variance":p2=1, 1
"layers[1].startAt":p2=6.5153, 6.5153
"layers[1].thickness":p2=4.11028, 4.11028
"layers[1].density":p2=1.28573, 1.28573
"layers[1].clouds_type":p2=0.314081, 0.314081
"layers[1].clouds_type_variance":p2=0.5, 0.5
extinction:p2=1.23295, 1.23295
turbulenceStrength:p2=0.545562, 0.545562
shapeNoiseScale:i=7
cumulonimbusShapeScale:i=5
turbulenceFreq:i=3
}
clouds_rendering{
forward_eccentricity:r=0.85
back_eccentricity:r=0.16
forward_eccentricity_weight:r=0.5
erosion_noise_size:r=62.8
ambient_desaturation:r=0.5
ms_contribution:r=0.7
ms_attenuation:r=0.3
ms_ecc_attenuation:r=0.3
erosionWindSpeed:r=50
}
} postfx{ colorgrading:t="none" reinard:i=0 L_inv_white:r=0.3 uncharted_white:r=3 U_A:r=0.45 U_B:r=0.25 U_C:r=2.05 U_D:r=1.5 U_E:r=0.02 U_F:r=1.05 paper_white_nits:r=200 hdr_brightness:r=1 hdr_shadows:r=1 flare_halo:r=0.15 flare_ghosts:r=0.5 whiteTemp:r=8082.67 } player{ pos:p3=287.789, 31.4953, 565.397 dir:p3=0.972553, 0.232678, 0.000878076 tm:m=[[0.972553, 0.232678, 0.000878076] [-0.232676, 0.972553, -0.0018763] [-0.00129055, 0.0016205, 0.999998] [287.789, 31.4953, 565.397]] vel:p3=-0.000281433, -0.00122766, -0.00184465 full_name:t="␗H-75M" model_name:t="h_75m_china" file_name:t="h-75m_china" blk:t="gameData/flightModels/h-75m_china.blk" model_pos:p3=288.2, 29.9, 565.4 current_unit_name:t="h-75m_china" loaded_unit_name:t="h-75m_china" loaded_skin:t="" } network{ hid:t="1acedbe" } config_blk{ language:t="English" distr:t="1xtsfpvxn" firstRun:b=no firstYup:b=no firstDownload:b=no firstDownloaded:b=no firstGameShow:b=no firstGameRun:b=no use_eac:b=yes use_release_candidate:b=no releaseChannel:t="" rdseed:i=786835339 forcedLauncher:i=0 graphicsQuality:t="max" download{
upl_speed_rate:i=5000
seeding_on:b=no
peer_exchange:b=yes
dnl_limit:b=no
DHT:b=yes
upl_limit:b=no
dnl_speed_rate:i=5000
UTP2:b=no
}
launcher{
startup_with_windows:b=yes
bg_tray:b=yes
hide_to_tray_option:b=yes
bg_update:b=yes
}
sound{
speakerMode:t="auto"
fmod_sound_enable:b=yes
}
video{
vsync:b=no
windowed:b=no
mode:t="fullscreenwindowed"
resolution:t="auto"
driver:t="auto"
antialiasing_mode:t="taa"
antialiasing_upscaling:t="native"
compatibilityMode:b=no
fonts:t="medium"
vreye:t="left"
antialiasing_fgc:i=0
enableHdr:b=no
vrStreamerMode:b=no
latency:i=0
antialiasing_sharpening:i=0
perfMetrics:i=1
}
yunetwork{
curCircuit:t="production"
}
gameplay{
enableVR:b=no
}
debug{
enableNvHighlights:t="auto"
netLogerr:b=yes
screenshotHiRes:b=no
screenshotAsJpeg:b=yes
}
graphics{
texquality:t="high"
shadowQuality:t="high"
waterEffectsQuality:t="high"
anisotropy:i=16
ssaa:r=1
contactShadowsQuality:i=1
lenseFlares:b=yes
waterQuality:t="high"
giQuality:t="medium"
displacementQuality:i=2
tireTracksQuality:i=2
lastClipSize:i=8192
landquality:i=3
rendinstDistMul:r=1.3
fxQuality:t="high"
grassRadiusMul:r=1
backgroundScale:r=1
physicsQuality:i=4
advancedShore:b=yes
panoramaResolution:i=2560
mirrorQuality:i=10
cloudsQuality:i=1
skyQuality:i=1
riGpuObjects:b=yes
bloomQuality:i=2
RTRWaterRes:t="half"
RTAOQuality:t="off"
RTSMQuality:t="low"
bvhRiGenRange:i=3000
enableBVH:b=no
bvhMode:t="off"
RTRRes:t="half"
PTGIQuality:t="off"
motionBlurStrength:i=0
RTRTranslucent:t="off"
enableRTSM:t="off"
RTRQuality:t="off"
RTRWater:b=no
motionBlurCancelCamera:b=no
fxDistortionStrength:r=1
volfogQuality:t="off"
}
render{
ssaoQuality:i=2
ssrQuality:i=1
shadows:b=yes
selfReflection:b=yes
}
} |
|---|---|
| Orientation | Normal |